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Catch of the Night
Catch of the Night is an experimental, interactive film made in Unreal Engine. Made in collaboration with Trickfilm, a streaming service, focused purely on animation, which empowers creators to broadcast their work and to sell merchandise directly to their audiences.
On this project, I led creative direction through storyboard, animatic, and sound design and established visual direction through rapid sketches and storyboards to accommodate revisions. I also directed shots (3D sequence) and animated (2D) characters’ fight choreography, and developed designs through character sheets, illustrations, and floor layout marked for action choreography. As a side quest from the client, I worked with my developer to design and implement a minigame to make this an interactive short. I also created over 120 combinations of character designs for users to customise in a real-time rendering film. Lastly, I supervised prop layout and UI/UX design by testing and validating interactive elements.